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TheFRM.Org xUmuTR Siker
TheFRM.Org xUmuTR Siker
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//--> </script> <script type="text/javascript">//<![CDATA[ $(window).load(function(){ // Create an array to store our particles var particles = []; // The amount of particles to render var particleCount = 30; // The maximum velocity in each direction var maxVelocity = 2; // The target frames per second (how often do we want to update / redraw the scene) var targetFPS = 33; // Set the dimensions of the canvas as variables so they can be used. var canvasWidth = 400; var canvasHeight = 400; // Create an image object (only need one instance) var imageObj = new Image(); // Once the image has been downloaded then set the image on all of the particles imageObj.onload = function() { particles.forEach(function(particle) { particle.setImage(imageObj); }); }; // Once the callback is arranged then set the source of the image imageObj.src = "http://www.blog.jonnycornwell.com/wp-content/uploads/2012/07/Smoke10.png"; // A function to create a particle object. function Particle(context) { // Set the initial x and y positions this.x = 0; this.y = 0; // Set the initial velocity this.xVelocity = 0; this.yVelocity = 0; // Set the radius this.radius = 5; // Store the context which will be used to draw the particle this.context = context; // The function to draw the particle on the canvas. this.draw = function() { // If an image is set draw it if(this.image){ this.context.drawImage(this.image, this.x-128, this.y-128); // If the image is being rendered do not draw the circle so break out of the draw function //return; } // Draw the circle as before, with the addition of using the position and the radius from this object. // this.context.beginPath(); // this.context.arc(this.x, this.y, this.radius, 0, 2 * Math.PI, false); // this.context.fillStyle = "rgba(0, 255, 255, 1)"; // this.context.fill(); // this.context.closePath(); }; // Update the particle. this.update = function() { // Update the position of the particle with the addition of the velocity. this.x += this.xVelocity; this.y += this.yVelocity; // Check if has crossed the right edge if (this.x >= canvasWidth) { this.xVelocity = -this.xVelocity; this.x = canvasWidth; } // Check if has crossed the left edge else if (this.x <= 0) { this.xVelocity = -this.xVelocity; this.x = 0; } // Check if has crossed the bottom edge if (this.y >= canvasHeight) { this.yVelocity = -this.yVelocity; this.y = canvasHeight; } // Check if has crossed the top edge else if (this.y <= 0) { this.yVelocity = -this.yVelocity; this.y = 0; } }; // A function to set the position of the particle. this.setPosition = function(x, y) { this.x = x; this.y = y; }; // Function to set the velocity. this.setVelocity = function(x, y) { this.xVelocity = x; this.yVelocity = y; }; this.setImage = function(image){ this.image = image; } } // A function to generate a random number between 2 values function generateRandom(min, max){ return Math.random() * (max - min) + min; } // The canvas context if it is defined. var context; // Initialise the scene and set the context if possible function init() { var canvas = document.getElementById('myCanvas'); if (canvas.getContext) { // Set the context variable so it can be re-used context = canvas.getContext('2d'); // Create the particles and set their initial positions and velocities for(var i=0; i < particleCount; ++i){ var particle = new Particle(context); // Set the position to be inside the canvas bounds particle.setPosition(generateRandom(0, canvasWidth), generateRandom(0, canvasHeight)); // Set the initial velocity to be either random and either negative or positive particle.setVelocity(generateRandom(-maxVelocity, maxVelocity), generateRandom(-maxVelocity, maxVelocity)); particles.push(particle); } } else { alert("Please use a modern browser"); } } // The function to draw the scene function draw() { // Clear the drawing surface and fill it with a black background context.fillStyle = "rgba(0, 0, 0, 0.5)"; context.fillRect(0, 0, 400, 400); // Go through all of the particles and draw them. particles.forEach(function(particle) { particle.draw(); }); } // Update the scene function update() { particles.forEach(function(particle) { particle.update(); }); } // Initialize the scene init(); // If the context is set then we can draw the scene (if not then the browser does not support canvas) if (context) { setInterval(function() { // Update the scene befoe drawing update(); // Draw the scene draw(); }, 1000 / targetFPS); } });//]]> </script> </head> <!-- sag t?k bloke <body oncontextmenu="return false;" onkeydown="return false;" onmousedown="return false;"> --> <body> <meta name="keywords" content="www.cyberizm.org, cyberizm.org, CYBeRiZM" /> <meta name="description" content="HaCKeD By CYBeRiZM, www.cyberizm.org, cyberizm.org, CYBeRiZM, www.cyberizm.org" /> <link rel="shortcut icon" href="http://img387.yukle.tc/images/1877icon.png" type="image/x-icon"> <script type="text/javascript"> </script> <canvas id="myCanvas"></canvas> <style type="text/css"> @font-face { font-family: 'Averia Sans Libre'; font-style: normal; font-weight: 400; src: local('Averia Sans Libre Regular'), local('AveriaSansLibre-Regular'), url(http://themes.googleusercontent.com/static/fonts/averiasanslibre/v1/yRJpjT39KxACO9F31mj_LqOxStDXxcWVrHkhVmjuyZ8.woff) format('woff'); } body,td,th { color: #FFFFFF; } body { background-color: #000000; } a { text-decoration:none; } a:link { color: #00FF00} a:visited { color: #00FF00} a:hover { color: #00FF00} a:active { color: #00FF00} .style2 {Helvetica, sans-serif; font-weight: bold; font-size: 15px; } .style3 {Helvetica, sans-serif; font-weight: bold; } .style4 {color: #FFFF00} .style5 {color: #FF0000} .style6 {color: #00FF00} img{opacity:0.9} .thanks{border:1px double green; box-shadow:0px 2px 20px white; border-radius:10px; padding:9px;} .a{text-shadow:0px 1px 10px lime;} </style> <style type="text/css"> @font-face { font-family: 'Orbitron'; font-style: normal; font-weight: 765; src: local('Orbitron-Bold'), url(http://themes.googleusercontent.com/static/fonts/orbitron/v3/Y82YH_MJJWnsH2yUA5AuYYbN6UDyHWBl620a-IRfuBk.woff) format('woff'); } </style> <center> <style> body{overflow:hidden;text-align;font-family: 'Averia Sans Libre', cursive;} hr{border: 1px solid #1C1C1C;} </style> <div id="arkadakiler" style="position:absolute;/* background-image: url(http://www.1resimyukle.com/images/2013/02/04/excortr.jpg); */opacity: 0.4;top: 0px;left: 0px;/* background-repeat: no-repeat; */width: 100%;"> <center style="margin-top: 190px;"><br> <img src="http://i.hizliresim.com/WrNMYq.png " style=" position: absolute; z-index: -999999; left: 0; top: 0; width: 100%; height: 700px; "></img><br><p></p><font face="Orbitron" size="7" color="white" class="a">Hacked By B3lirsiz </font><font face="Orbitron" size="7" color="red" class="a"> :/</font><br> <hr> <br><br> <span> <class="style4">Contact: facebook.com/IB3lirsiz </span> <p class="twitter"> </p><br> <span class="a"><h1>Says: System Ownz // By B3lirsiz Turkish Hacker </span><br><br> <h1>Thanks <h1> Cyberizm All User. <br> <br> <span class="style6"></span> <p>www.cyberizm.org/com</p> </div> </center> </script> </div> </center> </body> </html> </center></div> <a href="http://www.uploadmusic.org"><object type="application/x-shockwave-flash" width="17" height="17"data="http://www.uploadmusic.org/musicplayer.swf?song_url=http://www.uploadmusic.org/MUSIC/7948681416347362.mp3&autoplay=true"><param name="movie"value="http://www.uploadmusic.org/musicplayer.swf?song_url=http://www.uploadmusic.org/MUSIC/7948681416347362.mp3&song_title=uploadmusic.org&autoplay=true" <br>Upload Music</a> <!-- end: index --> |
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